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Bilal Itani
- Jul 31, 2018
- 5 min
Carbon Reset Developer Log 1
Welcome. This is the beginning of a Developer Log series I'll be doing seriously for this next game I'm working on. I want to share a lot with you, but I'll keep this brief so I actually get it done. My plan is to release one of these logs every month despite how little or how much progress I've made since the last. Some Background This game, as any other, has many similarities or universal concepts that it can be categorized under. For example: SKRPG is a 2D top-down space R
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Bilal Itani
- Apr 28, 2018
- 3 min
Asset Review: TypeSafe - Resource Constants
Enter Unity: You have some programming experience, and the inspector's drag-and-drop features just make development so fast. You make a couple of games this way, but notice some organization problems in your last one. You'd rather just finish and release though. 3 years later, you're developing a full-scale video game. 3 months into development, you notice a stringy mess of drag-and-drop references! "There has to be a better way than dragging these asset references to EVERY G
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Bilal Itani
- Apr 20, 2018
- 3 min
Essential Unity® Assets for Efficiency
Hey Game Developers, Bilal here, and I just wanted to share all of the Unity® assets that I find absolutely essential based on the type of games you’re creating. I’ve personally used all of these assets in my projects, and I highly recommend them as premium products from publishers who clearly put effort into creating tools to help you make games faster and better. If you’re a solo developer, these assets are MUST-HAVES because it’s very difficult to wear every hat in game de
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